Tampilkan postingan dengan label mega nobz. Tampilkan semua postingan
Tampilkan postingan dengan label mega nobz. Tampilkan semua postingan

Sabtu, 12 Juli 2014

Ork Meganobz/Big Mek Magnetization details

Here's some details about how I magnetized the Meganobz box. I think I covered every option, including magnetizing the head on the Big Mek so that he can be a Meganob. The kit makes it easy to swap the hands without magents. There is a peg on the arm that push fits into the fist, and you can make all the Killsaws, power klaws and combi-weapons without duplicating parts. This is great since GW has a bad habit of using the same part in two options (to save space on the sprue).

For the Kombi-shootas I used 1/16" magnets on each side as pictured below. Its really important to get this aligned as closely as possible since 1/16" is so small. Otherwise they are pretty simple.

For the Big Mek I use a 1/8" magnet in the head and shoulders since i had the room to go bigger. A corresponding 1/8" magnet went into the Teloporta and Kustom Force Field, but the boss pole (for Meganob option) only has a 1/16" magnet.

Pics below, and I'm happy to answer questions in the comments below.

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Kamis, 10 Juli 2014

Meganobz Assembly Video

Here's the full assembly video for the Meganobz. I wasn't sure if I was going to magnetize things when I started out, but by the end I basically magnetized every option. All of the hand weapons can be exchanged without magnets, but things like the Kombi options and Mek gear needed magnets. I'll post some more detailed pics of magnet placement shortly.

More pics and video after the break.


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Rabu, 09 Juli 2014

Meganob Size Comparison

I just finished assembling these guys and took some pictures beside other comparison models that I thought would be helpful for those of you on the intertubes. The comparison beside previous meganobz was done in a recent white dwarf, but I've added some extra ones, such as the big mek with Kustom Force Field, Space Marine Terminators and Centurions... see below.


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Sabtu, 05 Juli 2014

Ork Meganobz Unboxing

I`m excited to get these guys assembled and painted up.  I love the extra options... although I`m not sure how I feel about the kill saws.  We`ll have to see if those make sense, maybe in larger mobs a couple of them will be good to pop vehicles.

The Big mek looks decent, although building that option means you need to buy at least another box (to have enough nobz to make a mob).  The kit looks like it should be pretty easy to magnetize, so we`ll see if I can make that work in the assembly video.


Minggu, 08 Juni 2014

Gorkanaut Size Comparison

**Update** I've added some painted pics at the bottom of this post, but a whole lot more can be found on the painting tutorial page http://itslikewatchingpaintdry.blogspot.ca/2014/06/gorkanaut-finished-and-tutorial.html

As with any new model from GW, its always interesting to see how its size compares to existing ones. There seems to be a trend to larger kits (probably to charge more), so lets see how the Gorkanaut stacks up to other things.

A few items to note, the base is the new large oval base that was first seen with the Knight. Also, I haven't glued the legs yet, so it will stand slightly taller, but that said you can't really make them straight, so its hard to make it look like its mid step.

From my eyeball (ie, not measured), its about half the size of a stompa, double the deff dread. Its slightly bigger than the forgeworld mega dread but bulkier. Compared to the Knight, its shorter but blikier... so a similar feel on the tabletop.

As for transport capacity, 6 orks is pushing it, but that's normal for GW transports. 3 meganobs would be cozy (pic at bottom). I really hope its an assault vehicle, otherwise the transport capacity isn't very useful.

More pics after the break.


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Senin, 01 Oktober 2012

Ork Meganobz Painting video

Here's a video showing some guys I painted quite a long time ago, but I don't think I ever made a video and posted it. I like taking these guys in groups of 3 in a battlewagon with deff rolla. I haven't tried it in 6th edition yet, but we'll have to see how that works. A warboss helps too.

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