Here's the Shokk attack gun all finished and looking fancy. I focused on painting this guy rather than trying to do the guns conversion tutorial I have planned. Since he's so similar to the old model there weren't any surprises, but warp energy around the front of the gun adds a nice touch.
As usual, pics and the painting guide are below along with a video that shows most of the steps with some commentary.
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Minggu, 29 Juni 2014
Gorkanaught deathstar combo
Ok internet, what do you think of this combo? With the new ork codex a lot of the old dirty tricks were nerfed... my 4 battle wagons with deff rollas aren't going to be much use... same goes for my Nob bikers. But its just a matter of time before we come up with some new dirty combos.
Here's the concept... take a Gorkanaught, beef it up as much as possible and do whatever you please. Add a KFF and lots of meks to get all your hull points and weapons back each turn. Heck, this might draw enough attention to let a wack of trukk boyz get across the board untouched.
Big Mek, KFF, 3 grot oilers, Da Fixer Upperz (115 pts)
Burna boyz, 2 burnas, 3 meks, 3 grot oilers (95 pts)
Gorkanaught, extra armour, grot riggers (275 pts)
Total 485 pts
You could do a similar combo with a Morkanaught, but since it can have a KFF you could just go with a normal HQ mek. Also, you can only have one Da Fixer Upperz per detachment. An alternative would be to have the Mek trail behind so he could give a KFF save to something else as well, but stay out of line of sight.
What does this combo do? Well first off you have a 5+ cover save from all attacks. Anything that gets through that has to penetrate 13 armour, any crew shaken becomes stunned with the extra armour. Next you have 5 hull points. Provided those don't all go in one turn you get to use your mek tools in your shooting phase to repair hull points, weapon destroyed and immobilized results on a 5+. In this combo you have three meks repairing on 5+ and the big mek repairing on 3+. Then at the end of your turn the grot riggers repair a further hull point on a 5+. On average you're repairing 2 hull points per turn and ignoring 1/3 of all incoming shots (invulnerable save against shooting attacks, not cover save). Of course its going to draw a ton of fire, but that's kind of the point. This will attract all of the deadly stuff leaving the rest of your army to get in the enemy's face and smash some skulls. You could double up on this combo, or do a similar one with a Morkanaught but then you're running out of heavy support options for other fun stuff.
Here's the concept... take a Gorkanaught, beef it up as much as possible and do whatever you please. Add a KFF and lots of meks to get all your hull points and weapons back each turn. Heck, this might draw enough attention to let a wack of trukk boyz get across the board untouched.
(note: meks wouldn't be equiped with Kustom Mega-blastas)
Big Mek, KFF, 3 grot oilers, Da Fixer Upperz (115 pts)
Burna boyz, 2 burnas, 3 meks, 3 grot oilers (95 pts)
Gorkanaught, extra armour, grot riggers (275 pts)
Total 485 pts
You could do a similar combo with a Morkanaught, but since it can have a KFF you could just go with a normal HQ mek. Also, you can only have one Da Fixer Upperz per detachment. An alternative would be to have the Mek trail behind so he could give a KFF save to something else as well, but stay out of line of sight.
What does this combo do? Well first off you have a 5+ cover save from all attacks. Anything that gets through that has to penetrate 13 armour, any crew shaken becomes stunned with the extra armour. Next you have 5 hull points. Provided those don't all go in one turn you get to use your mek tools in your shooting phase to repair hull points, weapon destroyed and immobilized results on a 5+. In this combo you have three meks repairing on 5+ and the big mek repairing on 3+. Then at the end of your turn the grot riggers repair a further hull point on a 5+. On average you're repairing 2 hull points per turn and ignoring 1/3 of all incoming shots (invulnerable save against shooting attacks, not cover save). Of course its going to draw a ton of fire, but that's kind of the point. This will attract all of the deadly stuff leaving the rest of your army to get in the enemy's face and smash some skulls. You could double up on this combo, or do a similar one with a Morkanaught but then you're running out of heavy support options for other fun stuff.
Sabtu, 28 Juni 2014
Ork Mek Unboxing, Assembly and Magnetization
Here's the new plastic Ork Mek boy, and I magnetized his one arm so that I could swap the kill saw and wrench depending on my list. Its pretty simple to do, just a 1/8" magnet in the body and a 1/16" magnet in each arm. I show how to set them in the video, nothing magic there.
Anyway, a cool model, and will be helpful to have to give a little variety besides the Mek in the lootas box.
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Anyway, a cool model, and will be helpful to have to give a little variety besides the Mek in the lootas box.
Jumat, 27 Juni 2014
Ork Mek Gun Assembly video
Here's a video showing how the new Mek Gun assembles up. I have plans to kitbash the left over bits and a trukk to make some more guns for a whole battery. More pics after the break.
I was surprised how big this thing is... much larger than my old 2nd edition tracktor kannon and pulsa rokkit. Also, I'm a bit disappointed at the lack of magnetization options. I'm a bit disappointed by the guards on it too... the lack of options means if you have 5 of these side by side they are going to look pretty similar, which isn't what you're looking for with Orks.
It also isn't really compatible with the Kannon, zapp gun or lobba from the battle wagon kit. We'll have to see how my kit bash looks next to this.
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I was surprised how big this thing is... much larger than my old 2nd edition tracktor kannon and pulsa rokkit. Also, I'm a bit disappointed at the lack of magnetization options. I'm a bit disappointed by the guards on it too... the lack of options means if you have 5 of these side by side they are going to look pretty similar, which isn't what you're looking for with Orks.
It also isn't really compatible with the Kannon, zapp gun or lobba from the battle wagon kit. We'll have to see how my kit bash looks next to this.
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Kamis, 26 Juni 2014
Flash Gitz/Nobz Kitbash
Here's the results of my Flash Gitz/Nobz frankenstein project. When the Flash Gitz box came out they were being marketed in the White Dwarf to be interchangable... so I thought I'd give it a try. The first issue is that most of the Flash Gitz bodies have a much wider stance, and don't really fit on a 25mm base. So, I only used the narrow stance Flash Gitz bodies, but used all of the Flash Gitz chests to make the Freebooter nobz.
On the Flash gitz side, the nob chests fit fine with some minor modifications. I was able to get some neat snazz gun poses that were slightly different than the normal Flash Gitz, although not really enough to break up the monotony of that kit.
I left arms off of most of the nobz to wait for the new codex to land... I don't want to build of a mob only to find out that they weren't kitted out correctly.
Rabu, 25 Juni 2014
Shokk Attack Gun Assembly Video
Here's the assembly video of the new Shokk Attack Gun. I'm in the process of painting it up now, so that should be posted before the next round of releases come out this weekend. Man, its gone from famine to feast with Ork releases...
Sabtu, 21 Juni 2014
Shokk attack Gun Side by Side
I was curious to see how closely the new plastic Shokk Attack Gun matched the old one. Mine's metal, but its most recently been finecast.
Anyway, they are very close in size, so using both of them together would be find, unlike some other kits GW has replaced with updated models (I'm looking at you Mek gunz).
**update** added some mek gun pics at the bottom of the post
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Anyway, they are very close in size, so using both of them together would be find, unlike some other kits GW has replaced with updated models (I'm looking at you Mek gunz).
**update** added some mek gun pics at the bottom of the post
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Unboxing New Ork Mek Gun and Shokk Attack Gun
Here's a couple more unboxing videos for the latest Ork releases. The Shokk attach gun is particularly interesting because it shows how GW plans on replacing even more finecast stuff with plastic sprues. The size of this sprue is bigger than the ones that single characters come on, so its possible this is the first of many to come in this box size (and price range).
The Mek Gun box is intersting because it comes with lots of grotz, but only makes one gun. For the price that kind of sucks, so I'm going to try any kit bash this with a trukk box and make 3 extra guns. We'll see how many things in my bitz box I'll have to use to make that work.
The Mek Gun box is intersting because it comes with lots of grotz, but only makes one gun. For the price that kind of sucks, so I'm going to try any kit bash this with a trukk box and make 3 extra guns. We'll see how many things in my bitz box I'll have to use to make that work.
Selasa, 17 Juni 2014
Looted Wagon Tutorial
With all the talk about Looted Wagons being in/out of the new codex here's some pics of one that I started a while back. There's even a tutorial that I put up on Youtube explaining what I did. Its basically just a Leman Russ with the battle wagon turret and some bits from the stompa kit and other left overs from my bitz box. The turret hole is almost exactly the right size, so it doesn't take much to make the battlewagon one fit.
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Senin, 16 Juni 2014
Gorkanaut Finished and Tutorial
Here's some pictures of my finished Gorkanaut, painting video and guide below. One of the keys with this guy was trying to get him done within the week so I could start on the Flash Gitz right away. With the Ork release being stretched out and with so many kits its going to be hard to keep on top of it all.
Anyway, the basic strategy with this guy was to base coat it in silver, add clan colours and some other details, wash then highlight. I'm using the Army Painter washes right now and really likeing them. Partly because of the price (about half GW's) and I also like the dropper style applicator. This helps when you're doing such a large model like this. I did all the checkers with decals to save time and applied some weathering powders after a dull coat spray to ensure they showed up nicely. Overall I'm happy with how it turned out, but now wish I had time to do another one as a Morkanaut. That'll have to wait because I have 10 Flash Gits waiting for my attention now.
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Anyway, the basic strategy with this guy was to base coat it in silver, add clan colours and some other details, wash then highlight. I'm using the Army Painter washes right now and really likeing them. Partly because of the price (about half GW's) and I also like the dropper style applicator. This helps when you're doing such a large model like this. I did all the checkers with decals to save time and applied some weathering powders after a dull coat spray to ensure they showed up nicely. Overall I'm happy with how it turned out, but now wish I had time to do another one as a Morkanaut. That'll have to wait because I have 10 Flash Gits waiting for my attention now.
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Sabtu, 14 Juni 2014
Flash Gitz Unboxing
Picked up a couple boxes of Flash gits today along with a box of nobs to try out the interchangeability of the kits. That will come when I do an assembly video, but for now here's the unboxing.
I did some Freebootaz a while back using pirate heads from ebay and Baddruck (below)... I'll have to repurpose them and the painboy that went with them.
No real surprises here since the sprue pics are on GW's website. No decal sheet, just three sprues, instructions and 40mm bases.
I did some Freebootaz a while back using pirate heads from ebay and Baddruck (below)... I'll have to repurpose them and the painboy that went with them.
No real surprises here since the sprue pics are on GW's website. No decal sheet, just three sprues, instructions and 40mm bases.
Senin, 09 Juni 2014
Gorkanaut Assembly video
Ok, got this posted as soon as I could and have already started painting this guy. With the flash gitz coming out on Saturday I've got to get this done.
Anyway, a decent kit but not a lot of options to customize it. Maybe forgeworld will make some conversion kits for it or something.
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Anyway, a decent kit but not a lot of options to customize it. Maybe forgeworld will make some conversion kits for it or something.
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Minggu, 08 Juni 2014
Gorkanaut Size Comparison
**Update** I've added some painted pics at the bottom of this post, but a whole lot more can be found on the painting tutorial page http://itslikewatchingpaintdry.blogspot.ca/2014/06/gorkanaut-finished-and-tutorial.html
As with any new model from GW, its always interesting to see how its size compares to existing ones. There seems to be a trend to larger kits (probably to charge more), so lets see how the Gorkanaut stacks up to other things.
A few items to note, the base is the new large oval base that was first seen with the Knight. Also, I haven't glued the legs yet, so it will stand slightly taller, but that said you can't really make them straight, so its hard to make it look like its mid step.
From my eyeball (ie, not measured), its about half the size of a stompa, double the deff dread. Its slightly bigger than the forgeworld mega dread but bulkier. Compared to the Knight, its shorter but blikier... so a similar feel on the tabletop.
As for transport capacity, 6 orks is pushing it, but that's normal for GW transports. 3 meganobs would be cozy (pic at bottom). I really hope its an assault vehicle, otherwise the transport capacity isn't very useful.
More pics after the break.
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As with any new model from GW, its always interesting to see how its size compares to existing ones. There seems to be a trend to larger kits (probably to charge more), so lets see how the Gorkanaut stacks up to other things.
A few items to note, the base is the new large oval base that was first seen with the Knight. Also, I haven't glued the legs yet, so it will stand slightly taller, but that said you can't really make them straight, so its hard to make it look like its mid step.
From my eyeball (ie, not measured), its about half the size of a stompa, double the deff dread. Its slightly bigger than the forgeworld mega dread but bulkier. Compared to the Knight, its shorter but blikier... so a similar feel on the tabletop.
As for transport capacity, 6 orks is pushing it, but that's normal for GW transports. 3 meganobs would be cozy (pic at bottom). I really hope its an assault vehicle, otherwise the transport capacity isn't very useful.
More pics after the break.
Read more »
Sabtu, 07 Juni 2014
Unboxing the Gorkanaut
Here's a first look at the Ork Gorkanaut, and whats in the box. No surprises here really, three sprues, instructions and the normal ork decal sheet. There are some nice bits, but not really much extra stuff like was in the stompa kit. I'm working on an assembly set next, and of course a painting video after that.
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