Minggu, 29 Juni 2014

Shokk Attack Gun Done (and tutorial)

Here's the Shokk attack gun all finished and looking fancy. I focused on painting this guy rather than trying to do the guns conversion tutorial I have planned. Since he's so similar to the old model there weren't any surprises, but warp energy around the front of the gun adds a nice touch.





As usual, pics and the painting guide are below along with a video that shows most of the steps with some commentary.

Read more »

Gorkanaught deathstar combo

Ok internet, what do you think of this combo?  With the new ork codex a lot of the old dirty tricks were nerfed... my 4 battle wagons with deff rollas aren't going to be much use... same goes for my Nob bikers.  But its just a matter of time before we come up with some new dirty combos.

Here's the concept... take a Gorkanaught, beef it up as much as possible and do whatever you please.  Add a KFF and lots of meks to get all your hull points and weapons back each turn. Heck, this might draw enough attention to let a wack of trukk boyz get across the board untouched.
(note: meks wouldn't be equiped with Kustom Mega-blastas)

Big Mek, KFF, 3 grot oilers, Da Fixer Upperz (115 pts)
Burna boyz, 2 burnas, 3 meks, 3 grot oilers (95 pts)
Gorkanaught, extra armour, grot riggers (275 pts)

Total 485 pts

You could do a similar combo with a Morkanaught, but since it can have a KFF you could just go with a normal HQ mek.  Also, you can only have one Da Fixer Upperz per detachment.  An alternative would be to have the Mek trail behind so he could give a KFF save to something else as well, but stay out of line of sight.

What does this combo do?  Well first off you have a 5+ cover save from all attacks.  Anything that gets through that has to penetrate 13 armour, any crew shaken becomes stunned with the extra armour.  Next you have 5 hull points.  Provided those don't all go in one turn you get to use your mek tools in your shooting phase to repair hull points, weapon destroyed and immobilized results on a 5+.  In this combo you have three meks repairing on 5+ and the big mek repairing on 3+.  Then at the end of your turn the grot riggers repair a further hull point on a 5+.  On average you're repairing 2 hull points per turn and ignoring 1/3 of all incoming shots (invulnerable save against shooting attacks, not cover save).  Of course its going to draw a ton of fire, but that's kind of the point.  This will attract all of the deadly stuff leaving the rest of your army to get in the enemy's face and smash some skulls.  You could double up on this combo, or do a similar one with a Morkanaught but then you're running out of heavy support options for other fun stuff.

Sabtu, 28 Juni 2014

Ork Mek Unboxing, Assembly and Magnetization

Here's the new plastic Ork Mek boy, and I magnetized his one arm so that I could swap the kill saw and wrench depending on my list. Its pretty simple to do, just a 1/8" magnet in the body and a 1/16" magnet in each arm. I show how to set them in the video, nothing magic there.

Anyway, a cool model, and will be helpful to have to give a little variety besides the Mek in the lootas box.


Read more »

Jumat, 27 Juni 2014

Ork Mek Gun Assembly video

Here's a video showing how the new Mek Gun assembles up. I have plans to kitbash the left over bits and a trukk to make some more guns for a whole battery. More pics after the break.


I was surprised how big this thing is... much larger than my old 2nd edition tracktor kannon and pulsa rokkit. Also, I'm a bit disappointed at the lack of magnetization options. I'm a bit disappointed by the guards on it too... the lack of options means if you have 5 of these side by side they are going to look pretty similar, which isn't what you're looking for with Orks.

It also isn't really compatible with the Kannon, zapp gun or lobba from the battle wagon kit. We'll have to see how my kit bash looks next to this.



Read more »

Kamis, 26 Juni 2014

Flash Gitz/Nobz Kitbash

Here's the results of my Flash Gitz/Nobz frankenstein project. When the Flash Gitz box came out they were being marketed in the White Dwarf to be interchangable... so I thought I'd give it a try. The first issue is that most of the Flash Gitz bodies have a much wider stance, and don't really fit on a 25mm base. So, I only used the narrow stance Flash Gitz bodies, but used all of the Flash Gitz chests to make the Freebooter nobz.

On the Flash gitz side, the nob chests fit fine with some minor modifications. I was able to get some neat snazz gun poses that were slightly different than the normal Flash Gitz, although not really enough to break up the monotony of that kit.

I left arms off of most of the nobz to wait for the new codex to land... I don't want to build of a mob only to find out that they weren't kitted out correctly.



Read more »

Rabu, 25 Juni 2014

Shokk Attack Gun Assembly Video

Here's the assembly video of the new Shokk Attack Gun.  I'm in the process of painting it up now, so that should be posted before the next round of releases come out this weekend.  Man, its gone from famine to feast with Ork releases... 



Sabtu, 21 Juni 2014

Shokk attack Gun Side by Side

I was curious to see how closely the new plastic Shokk Attack Gun matched the old one. Mine's metal, but its most recently been finecast.

Anyway, they are very close in size, so using both of them together would be find, unlike some other kits GW has replaced with updated models (I'm looking at you Mek gunz).

**update** added some mek gun pics at the bottom of the post

Read more »